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Music for Film and Game Soundtracks with FL Studio

Music for Film and Game Soundtracks with FL Studio

By : Joshua Au-Yeung
4.8 (12)
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Music for Film and Game Soundtracks with FL Studio

Music for Film and Game Soundtracks with FL Studio

4.8 (12)
By: Joshua Au-Yeung

Overview of this book

FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.
Table of Contents (13 chapters)
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1
Part 1:The Business of Composing for Clients
3
Part 2:Composing Tools and Techniques
7
Part 3:Designing Music for Films and Video Games

Understanding vertical remixing

Depending on what event is happening in any given level, you can turn on or off layers of a song. This is very similar to how you can layer instruments and turn layers on and off in FL Studio.

Vertical remixing is the term describing how you can mix in different audio layers during the game runtime. In vertical remixing, you have a series of audio clips in a song that you choose to play or not depending on a condition set in the game.

For example, as you enter a level, a song begins to play with a simple melody. As you encounter an enemy, new melodies and instruments layer on top of the original melody. It's the same song, but you've just turned on additional layers of music.

Implementing vertical remixing in Wwise

You can do vertical remixing through several techniques. Wwise allows you to use states, switches, real-time parameter controls, and triggers. These are all controls that you can use in Wwise. Any of these methods can...

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