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ECMAScript Cookbook

ECMAScript Cookbook

By : Harrison
4.3 (3)
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ECMAScript Cookbook

ECMAScript Cookbook

4.3 (3)
By: Harrison

Overview of this book

ECMAScript Cookbook follows a modular approach with independent recipes covering different feature sets and specifications of ECMAScript to help you become an efficient programmer. This book starts off with organizing your JavaScript applications as well as delivering those applications to modem and legacy systems. You will get acquainted with features of ECMAScript 8 such as async, SharedArrayBuffers, and Atomic operations that enhance asynchronous and parallel operations. In addition to this, this book will introduce you to SharedArrayBuffers, which allow web workers to share data directly, and Atomic operations, which help coordinate behavior across the threads. You will also work with OOP and Collections, followed by new functions and methods on the built-in Object and Array types that make common operations more manageable and less error-prone. You will then see how to easily build more sophisticated and expressive program structures with classes and inheritance. In the end, we will cover Sets, Maps, and Symbols, which are the new types introduced in ECMAScript 6 to add new behaviors and allow you to create simple and powerful modules. By the end of the book, you will be able to produce more efficient, expressive, and simpler programs using the new features of ECMAScript. ?
Table of Contents (14 chapters)
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Introduction


Classes, like objects and functions, are the fundamental building blocks from which we create programs. As programs grow, it becomes more difficult to efficiently and systematically define relationships between entities. When the relationships between data and functionality grow complicated, we can use classes and other objects to organize them. But what do we do when classes and objects proliferate?

Design patterns can be a helpful guide. Useful design patterns are refined from practical implementation. These patterns are intended to solve patterns of a given shape in predictable ways. When properly implemented, they form a contract of expected behaviors. This predictability and regularity (with other implementations of the pattern) assist in reasoning about code and a higher level of abstraction.

In this chapter, we'll see how common design patterns can be used as blueprints for organizing larger structures.

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