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WebRTC Blueprints

WebRTC Blueprints

By : Andrii Sergiienko
4.2 (9)
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WebRTC Blueprints

WebRTC Blueprints

4.2 (9)
By: Andrii Sergiienko

Overview of this book

Table of Contents (13 chapters)
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WebRTC Blueprints
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Looking at WebRTC on mobile platforms


In the previous chapters, we learned how to develop WebRTC applications for the Web. We used the Google Chrome and Firefox web browser to test our applications. Also, we know that Opera supports the WebRTC API partially (the support is getting wider and better day to day). Now, what about mobile platforms?

WebRTC is open source and is used by Google, Firefox, and other big companies. Although mobile platforms have a variety of standards, API, software and hardware interfaces, there are many issues that need to be solved in order to make WebRTC friendly on mobile devices. Mobile platforms can be divided into two main categories—hardware and environment.

Hardware

Today, there are a lot of different mobile devices in the world. These devices have different hardware base that may require special handling:

  • Physical forms and display: A lot of mobile devices have different form factors. This means that an image on one device will appear differently on another...

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