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Mastering Responsive Web Design

Mastering Responsive Web Design

By : Zea
3.9 (10)
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Mastering Responsive Web Design

Mastering Responsive Web Design

3.9 (10)
By: Zea

Overview of this book

Building powerful and accessible websites and apps using HTML5 and CSS3 is a must if we want to create memorable experiences for our users. In the ever-changing world of web design and development, being proficient in responsive web design is no longer an option: it is mandatory. Each chapter will take you one step closer to becoming an expert in RWD. Right from the start your skills will be pushed as we introduce you to the power of Sass, the CSS preprocessor, to increase the speed of writing repetitive CSS tasks. We’ll then use simple but meaningful HTML examples, and add ARIA roles to increase accessibility. We’ll also cover when desktop-first or mobile-first approaches are ideal, and strategies to implement a mobile-first approach in your HTML builds. After this we will learn how to use an easily scalable CSS grid or, if you prefer, how to use Flexbox instead. We also cover how to implement images and video in both responsive and responsible ways. Finally, we build a solid and elegant typographic scale, and make sure your messages and communications display correctly with responsive emails.
Table of Contents (10 chapters)
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9
Index

How to deal with high-density screens


There are many articles on the Web that explain what Dots Per Inch (DPI), Pixels Per Inch (PPI), and Density-independent Pixel (DP/DiP) are. Although it may be important to understand the intricate details of such technologies and terms, let's keep the scope of the book in the realms of what the basis of high density screens is and what we need to understand to create sound responsive designs.

Bitmaps or vectors for high-density screens?

Vectors like SVGs, Icon Fonts, or regular fonts are a visual representation of mathematical equations, thus they never lose quality, no matter their size.

In order for bitmap images to display well on high-density screens, we have to export a high-resolution version of the normal-quality image. This means that we need to create two files (or more) for every bitmap image we plan to use: one normal-quality image for non-high-density screens (standard LCD displays, old TFT monitors, some TVs, and so on) and one (or more) high...

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