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Mastering Kotlin

Mastering Kotlin

By : Nate Ebel
2.7 (3)
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Mastering Kotlin

Mastering Kotlin

2.7 (3)
By: Nate Ebel

Overview of this book

Using Kotlin without taking advantage of its power and interoperability is like owning a sports car and never taking it out of the garage. While documentation and introductory resources can help you learn the basics of Kotlin, the fact that it’s a new language means that there are limited learning resources and code bases available in comparison to Java and other established languages. This Kotlin book will show you how to leverage software designs and concepts that have made Java the most dominant enterprise programming language. You’ll understand how Kotlin is a modern approach to object-oriented programming (OOP). This book will take you through the vast array of features that Kotlin provides over other languages. These features include seamless interoperability with Java, efficient syntax, built-in functional programming constructs, and support for creating your own DSL. Finally, you will gain an understanding of implementing practical design patterns and best practices to help you master the Kotlin language. By the end of the book, you'll have obtained an advanced understanding of Kotlin in order to be able to build production-grade applications.
Table of Contents (25 chapters)
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1
Section 1: Kotlin – A Modern Solution to Application Development
4
Section 2: Putting the Pieces Together – Modeling Data, Managing State, and Application Architecture
8
Section 3: Play Nice – Integrating Kotlin With Existing Code
13
Section 4: Go Beyond – Exploring Advanced and Experimental Language Features
17
Section 5: The Wide World of Kotlin – Using Kotlin across the Entire Development Stack

Creating your first Kotlin multiplatform project

In this section, we're going to walk through what is required to create a simple Kotlin multiplatform project that targets Android, iOS, and the web. We'll break the process down, module by module, to highlight the differences in project setup for each build target.

By the end of the chapter, we'll have a simple Hello World project running on all three target platforms using code from a shared Kotlin module.

Creating a shared module

At the core of Kotlin multiplatform is shared code. To start building our project, we'll begin by creating a new Gradle module that will contain our shared Kotlin code:

  1. First, we'll create a new, empty Gradle project within...
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