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Building Low Latency Applications with C++

Building Low Latency Applications with C++

By : Sourav Ghosh
4.2 (15)
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Building Low Latency Applications with C++

Building Low Latency Applications with C++

4.2 (15)
By: Sourav Ghosh

Overview of this book

C++ is meticulously designed with efficiency, performance, and flexibility as its core objectives. However, real-time low latency applications demand a distinct set of requirements, particularly in terms of performance latencies. With this book, you’ll gain insights into the performance requirements for low latency applications and the C++ features critical to achieving the required performance latencies. You’ll also solidify your understanding of the C++ principles and techniques as you build a low latency system in C++ from scratch. You’ll understand the similarities between such applications, recognize the impact of performance latencies on business, and grasp the reasons behind the extensive efforts invested in minimizing latencies. Using a step-by-step approach, you’ll embark on a low latency app development journey by building an entire electronic trading system, encompassing a matching engine, market data handlers, order gateways, and trading algorithms, all in C++. Additionally, you’ll get to grips with measuring and optimizing the performance of your trading system. By the end of this book, you’ll have a comprehensive understanding of how to design and build low latency applications in C++ from the ground up, while effectively minimizing performance latencies.
Table of Contents (19 chapters)
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1
Part 1:Introducing C++ Concepts and Exploring Important Low-Latency Applications
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6
Part 2:Building a Live Trading Exchange in C++
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Part 3:Building Real-Time C++ Algorithmic Trading Systems
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14
Part 4:Analyzing and Improving Performance
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17
Index
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Technical requirements

All the code for this book can be found in the book’s GitHub repository at https://github.com/PacktPublishing/Building-Low-Latency-Applications-with-CPP. The source for this chapter is in the Chapter11 directory in the repository.

This chapter relies on a lot of the previous chapters since we will be measuring the performance of all the different components and subcomponents in the electronic trading ecosystem. So, we expect you to be familiar with the code base we have built so far, specifically, the Building the C++ Matching Engine, Communicating with Market Participants, Processing Market Data and Sending Orders to the Exchange in C++, Building the C++ Trading Algorithm Building Blocks, and finally, Building the C++ Market Making and Liquidity Taking Algorithms chapters.

The specifications of the environment in which the source code for this book was developed are shown next. We present the details of this environment since all the C++ code presented...

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