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 Integrate Lua with C++

Integrate Lua with C++

By : Wenhuan Li
4.5 (2)
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 Integrate Lua with C++

Integrate Lua with C++

4.5 (2)
By: Wenhuan Li

Overview of this book

C++ is a popular choice in the developer community for building complex and large-scale performant applications and systems. Often a need arises to extend the system at runtime, without recompiling the whole C++ program. Using a scripting language like Lua can help achieve this goal efficiently. Integrate Lua to C++ is a comprehensive guide to integrating Lua to C++ and will enable you to achieve the goal of extending C++ programs at runtime. You’ll learn, in sequence, how to get and compile the Lua library, the Lua programming language, calling Lua code from C++, and calling C++ code from Lua. In each topic, you’ll practice with code examples, and learn the in-depth mechanisms for smooth working. Throughout the book, the latter examples build on the earlier ones while also acting as a standalone. You’ll learn to implement Lua executor and Lua binding generator, which you can use in your projects directly with further customizations. By the end of this book, you’ll have mastered integrating Lua into C++ and using Lua in your C++ project efficiently, gained the skills to extend your applications at runtime, and achieved dynamic and adaptable C++ development.
Table of Contents (18 chapters)
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1
Part 1 – Lua Basics
4
Part 2 – Calling Lua from C++
8
Part 3 – Calling C++ from Lua
12
Part 4 – Advanced Topics

What this book covers

Chapter 1, Getting Your C++ Project Lua-Ready, explores how to get and compile Lua source code for use in your own project.

Chapter 2, Lua Fundamentals, provides an introduction to the Lua programming language.

Chapter 3, How to Call Lua from C++, guides you on how to load Lua scripts and call Lua functions from C++.

Chapter 4, Mapping Lua Types to C++, delves into the mechanism of passing arguments to Lua functions and retrieving return values in C++.

Chapter 5, Working with Lua Tables, trains you on how to work with Lua tables in C++.

Chapter 6, How to Call C++ from Lua, breaks down the process of calling C++ code from Lua.

Chapter 7, Working with C++ Types, delves into exporting C++ classes to Lua.

Chapter 8, Abstracting a C++ Type Exporter, guides you on how to build a template class that can export any C++ class to Lua.

Chapter 9, Recapping Lua-C++ Communication Mechanisms, reviews and summarizes the mechanisms to integrate Lua with C++.

Chapter 10, Managing Resources, explores some advanced memory management techniques and resource management principles.

Chapter 11, Multithreading with Lua, enables you to work with Lua in a multithreaded environment.

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