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 Integrate Lua with C++

Integrate Lua with C++

By : Wenhuan Li
4.5 (2)
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 Integrate Lua with C++

Integrate Lua with C++

4.5 (2)
By: Wenhuan Li

Overview of this book

C++ is a popular choice in the developer community for building complex and large-scale performant applications and systems. Often a need arises to extend the system at runtime, without recompiling the whole C++ program. Using a scripting language like Lua can help achieve this goal efficiently. Integrate Lua to C++ is a comprehensive guide to integrating Lua to C++ and will enable you to achieve the goal of extending C++ programs at runtime. You’ll learn, in sequence, how to get and compile the Lua library, the Lua programming language, calling Lua code from C++, and calling C++ code from Lua. In each topic, you’ll practice with code examples, and learn the in-depth mechanisms for smooth working. Throughout the book, the latter examples build on the earlier ones while also acting as a standalone. You’ll learn to implement Lua executor and Lua binding generator, which you can use in your projects directly with further customizations. By the end of this book, you’ll have mastered integrating Lua into C++ and using Lua in your C++ project efficiently, gained the skills to extend your applications at runtime, and achieved dynamic and adaptable C++ development.
Table of Contents (18 chapters)
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1
Part 1 – Lua Basics
4
Part 2 – Calling Lua from C++
8
Part 3 – Calling C++ from Lua
12
Part 4 – Advanced Topics

Summary

In this chapter, we learned how to work with Lua tables in C++. We also touched on OOP in Lua and how it differs from that in C++.

We also explored some design decisions and why LuaExecutor is implemented in the way it is. It is designed to learn how to integrate Lua with C++, with a structure that can be broken down into chapters.

By now, you can use LuaExecutor to call most Lua scripts, although it has some limitations. For example, we do not support passing another table, except self, as a parameter to a function. You can try to implement such a function on your own, but it is likely not a good idea. It is better to keep the communication between Lua and C++ simple.

Take your time to experiment and practice what we have learned. The focus so far is on how to call Lua code from C++. In the next chapter, we will start to learn how to call C++ code from Lua.

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