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Domain-Driven Design with Golang

Domain-Driven Design with Golang

By : Matthew Boyle
4.4 (19)
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Domain-Driven Design with Golang

Domain-Driven Design with Golang

4.4 (19)
By: Matthew Boyle

Overview of this book

Domain-driven design (DDD) is one of the most sought-after skills in the industry. This book provides you with step-by-step explanations of essential concepts and practical examples that will see you introducing DDD in your Go projects in no time. Domain-Driven Design with Golang starts by helping you gain a basic understanding of DDD, and then covers all the important patterns, such as bounded context, ubiquitous language, and aggregates. The latter half of the book deals with the real-world implementation of DDD patterns and teaches you how to build two systems while applying DDD principles, which will be a valuable addition to your portfolio. Finally, you’ll find out how to build a microservice, along with learning how DDD-based microservices can be part of a greater distributed system. Although the focus of this book is Golang, by the end of this book you’ll be able to confidently use DDD patterns outside of Go and apply them to other languages and even distributed systems.
Table of Contents (13 chapters)
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1
Part 1: Introduction to Domain-Driven Design
6
Part 2: Real -World Domain-Driven Design with Golang

Summary

In this chapter, we have discussed the pros and cons of building microservices and seen how domain-driven patterns such as the domain model, the anti-corruption layer, and the open host service can help us to build maintainable microservices. We also discussed how we should expect failure and how we could use simple patterns such as retryable HTTP calls to make our system resilient to these failures.

In the next (and final) chapter, we are going to dig deeper into distributed systems and explore some more advanced DDD patterns that we can use to make our system simpler to reason about, easier to maintain, and—perhaps most importantly—easy to add new functionality to.

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