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Template Metaprogramming with C++

Template Metaprogramming with C++

By : Marius Bancila
4.6 (14)
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Template Metaprogramming with C++

Template Metaprogramming with C++

4.6 (14)
By: Marius Bancila

Overview of this book

Learn how the metaprogramming technique enables you to create data structures and functions that allow computation to happen at compile time. With this book, you'll realize how templates help you avoid writing duplicate code and are key to creating generic libraries, such as the standard library or Boost, that can be used in a multitude of programs. The introductory chapters of this book will give you insights into the fundamentals of templates and metaprogramming. You'll then move on to practice writing complex templates and exploring advanced concepts such as template recursion, template argument deduction, forwarding references, type traits, and conditional compilation. Along the way, you'll learn how to write variadic templates and how to provide requirements to the template arguments with C++20 constraints and concepts. Finally, you'll apply your knowledge of C++ metaprogramming templates to implement various metaprogramming patterns and techniques. By the end of this book, you'll have learned how to write effective templates and implement metaprogramming in your everyday programming journey.
Table of Contents (16 chapters)
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1
Part 1: Core Template Concepts
5
Part 2: Advanced Template Features
9
Part 3: Applied Templates
Appendix: Closing Notes

Chapter 1: An Introduction to Templates

As a C++ developer, you should be at least familiar if not well versed in template metaprogramming, in general, referred to in short as templates. Template metaprogramming is a programming technique that uses templates as blueprints for the compiler to generate code and help developers avoid writing repetitive code. Although general-purpose libraries use templates heavily, the syntax and the inner workings of templates in the C++ language can be discouraging. Even C++ Core Guidelines, which is a collection of dos and don'ts edited by Bjarne Stroustrup, the creator of the C++ language, and Herb Sutter, the chair of the C++ standardization committee, calls templates pretty horrendous.

This book is intended to shed light on this area of the C++ language and help you become prolific in template metaprogramming.

In this chapter, we will go through the following topics:

  • Understanding the need for templates
  • Writing your first templates
  • Understanding template terminology
  • A brief history of templates
  • The pros and cons of templates

The first step in learning how to use templates is to understand what problem they actually solve. Let's start with that.

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