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Vue.js 3 Design Patterns and Best Practices

Vue.js 3 Design Patterns and Best Practices

By : Pablo David Garaguso
4.8 (10)
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Vue.js 3 Design Patterns and Best Practices

Vue.js 3 Design Patterns and Best Practices

4.8 (10)
By: Pablo David Garaguso

Overview of this book

If you’re familiar with the progressive Vue framework for creating responsive user interfaces, you’ll be impressed with its latest iteration, Vue 3, which introduces new concepts and approaches design patterns that are uncommon in other libraries or frameworks. By building on your foundational knowledge of Vue 3 and software engineering principles, this book will enable you to evaluate the trade-offs of different approaches to building robust applications. This book covers Vue 3 from the basics, including components and directives, and progressively moves on to more advanced topics such as routing, state management, web workers, and offline storage. Starting with a simple page, you’ll gradually build a fully functional multithreaded, offline, and installable progressive web application. By the time you finish reading this Vue book, not only will you have learned how to build applications, but you’ll also understand how to solve common problems efficiently by applying existing design patterns. With this knowledge, you’ll avoid reinventing the wheel for every project, saving time and creating software that’s adaptable to future changes.
Table of Contents (16 chapters)
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Summary

In this chapter, we have started to create applications using real-life tools, from IDEs to command-line tools, to scaffold, preview, and build our application. We have also created a simple To-Do application and learned how we can integrate third-party CSS libraries and icon fonts into our application and defined some general guidelines to incorporate others. We also took a critical approach to our simple application as a step to improve its functionality and, at the same time, our skills. In the next chapter, we will look into how to better organize our code and create a component hierarchy to create our user interfaces.

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