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Hands-On High Performance with Go

Hands-On High Performance with Go

By : Strecansky
3.6 (5)
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Hands-On High Performance with Go

Hands-On High Performance with Go

3.6 (5)
By: Strecansky

Overview of this book

Go is an easy-to-write language that is popular among developers thanks to its features such as concurrency, portability, and ability to reduce complexity. This Golang book will teach you how to construct idiomatic Go code that is reusable and highly performant. Starting with an introduction to performance concepts, you’ll understand the ideology behind Go’s performance. You’ll then learn how to effectively implement Go data structures and algorithms along with exploring data manipulation and organization to write programs for scalable software. This book covers channels and goroutines for parallelism and concurrency to write high-performance code for distributed systems. As you advance, you’ll learn how to manage memory effectively. You’ll explore the compute unified device architecture (CUDA) application programming interface (API), use containers to build Go code, and work with the Go build cache for quicker compilation. You’ll also get to grips with profiling and tracing Go code for detecting bottlenecks in your system. Finally, you’ll evaluate clusters and job queues for performance optimization and monitor the application for performance regression. By the end of this Go programming book, you’ll be able to improve existing code and fulfill customer requirements by writing efficient programs.
Table of Contents (20 chapters)
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1
Section 1: Learning about Performance in Go
7
Section 2: Applying Performance Concepts in Go
13
Section 3: Deploying, Monitoring, and Iterating on Go Programs with Performance in Mind

Briefing on interfaces in Go

Go's interfacing system is different from the interfacing systems in other languages. They are named collections of methods. Interfaces are important in composing readable Go code because they make the code scalable and flexible. Interfaces also give us the ability to have polymorphism (providing a single interface to items with different types) in Go. Another positive aspect of interfaces is that they are implicitly implemented—the compiler checks that a specific type implements a specific interface.

We can define an interface as follows:

type example interface {
foo() int
bar() float64
}

If we want to implement an interface, all we need to do is implement the methods that are referenced in the interface. The compiler validates your interface's methods so that you don't have to perform this action.

We can also define an empty interface...

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