- What is a thread and who is responsible for it?
A thread is a part of a process that can be assigned by a specific core or CPU. It carries information about the state of the application, like a process does, and is managed by the operating system scheduler. - How do goroutines differ from threads?
Goroutines are tiny in size compared to threads, with a 1 to 100 ratio, and they are not managed by the operating system. The Go runtime takes care of the scheduling of goroutines. - When are arguments evaluated when launching a goroutine?
All the arguments passed to the function that starts the goroutine are evaluated when the goroutine is created. This means that if the value of the argument changes before the goroutine actually gets picked up by the scheduler and starts, the change is not going to be reflected in the goroutine. - How do buffered and non-buffered channels differ...

Hands-On System Programming with Go
By :

Hands-On System Programming with Go
By:
Overview of this book
System software and applications were largely created using low-level languages such as C or C++. Go is a modern language that combines simplicity, concurrency, and performance, making it a good alternative for building system applications for Linux and macOS.
This Go book introduces Unix and systems programming to help you understand the components the OS has to offer, ranging from the kernel API to the filesystem. You'll then familiarize yourself with Go and its specifications. You'll also learn how to optimize input and output operations with files and streams of data, which are useful tools in building pseudo-terminal applications. You'll gain insights into how processes communicate with each other, and learn about processes and daemon control using signals, pipes, and exit codes. This book will also enable you to understand how to use network communication using various protocols, including TCP and HTTP. As you advance, you'll focus on Go's best feature - concurrency, which will help you handle communication with channels and goroutines, other concurrency tools to synchronize shared resources, and the context package to write elegant applications.
By the end of this book, you will have learned how to build concurrent system applications using Go
Table of Contents (24 chapters)
Preface
Section 1: An Introduction to System Programming and Go
An Introduction to System Programming
Unix OS Components
An Overview of Go
Section 2: Advanced File I/O Operations
Working with the Filesystem
Handling Streams
Building Pseudo-Terminals
Section 3: Understanding Process Communication
Handling Processes and Daemons
Exit Codes, Signals, and Pipes
Network Programming
Data Encoding Using Go
Section 4: Deep Dive into Concurrency
Dealing with Channels and Goroutines
Synchronization with sync and atomic
Coordination Using Context
Implementing Concurrency Patterns
Section 5: A Guide to Using Reflection and CGO
Using Reflection
Using CGO
Assessments
Other Books You May Enjoy
How would like to rate this book
Customer Reviews