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Hands-On System Programming with Go

Hands-On System Programming with Go

By : Alex Guerrieri
3.3 (3)
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Hands-On System Programming with Go

Hands-On System Programming with Go

3.3 (3)
By: Alex Guerrieri

Overview of this book

System software and applications were largely created using low-level languages such as C or C++. Go is a modern language that combines simplicity, concurrency, and performance, making it a good alternative for building system applications for Linux and macOS. This Go book introduces Unix and systems programming to help you understand the components the OS has to offer, ranging from the kernel API to the filesystem. You'll then familiarize yourself with Go and its specifications. You'll also learn how to optimize input and output operations with files and streams of data, which are useful tools in building pseudo-terminal applications. You'll gain insights into how processes communicate with each other, and learn about processes and daemon control using signals, pipes, and exit codes. This book will also enable you to understand how to use network communication using various protocols, including TCP and HTTP. As you advance, you'll focus on Go's best feature - concurrency, which will help you handle communication with channels and goroutines, other concurrency tools to synchronize shared resources, and the context package to write elegant applications. By the end of this book, you will have learned how to build concurrent system applications using Go
Table of Contents (24 chapters)
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Free Chapter
1
Section 1: An Introduction to System Programming and Go
5
Section 2: Advanced File I/O Operations
9
Section 3: Understanding Process Communication
14
Section 4: Deep Dive into Concurrency
19
Section 5: A Guide to Using Reflection and CGO

The C and Go type systems

In order to pass data around between C and Go, we need to pass the correct types by executing the right conversion.

Strings and byte slices

The string type, which is a basic type in Go, does not exist in C. It has the char type, which represents a character, similar to Go's rune type, and strings are represented by an array of the char type, which is terminated with a \0.

The language makes it possible to declare character arrays directly as an array or as a string. The second declaration does not end the 0 value in order to end the string:

char lang[7] = {'G', 'o', 'l', 'a', 'n', 'g', '\0'};

char lang...

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