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Hands-On System Programming with C++

Hands-On System Programming with C++

By : Quinn
4 (7)
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Hands-On System Programming with C++

Hands-On System Programming with C++

4 (7)
By: Quinn

Overview of this book

C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions. This book will help you understand the benefits of system programming with C++17. You will gain a firm understanding of various C, C++, and POSIX standards, as well as their respective system types for both C++ and POSIX. After a brief refresher on C++, Resource Acquisition Is Initialization (RAII), and the new C++ Guideline Support Library (GSL), you will learn to program Linux and Unix systems along with process management. As you progress through the chapters, you will become acquainted with C++'s support for IO. You will then study various memory management methods, including a chapter on allocators and how they benefit system programming. You will also explore how to program file input and output and learn about POSIX sockets. This book will help you get to grips with safely setting up a UDP and TCP server/client. Finally, you will be guided through Unix time interfaces, multithreading, and error handling with C++ exceptions. By the end of this book, you will be comfortable with using C++ to program high-quality systems.
Table of Contents (16 chapters)
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Resource Acquisition Is Initialization (RAII)

RAII is arguably one of the more notable differences between C and C++. RAII sets the foundation and design patterns for the entire C++ library, and has been the inspiration for countless other languages. This simple concept provides C++ with an unmatched level of safety when compared to C, and this concept will be leveraged throughout this book when C and POSIX must be used in place of C++ (for example, when a C++ alternative either doesn't exist or is incomplete).

The idea behind RAII is simple. If a resource is allocated, it is allocated during the construction of an object, and when the object is destroyed, the resource is released. To accomplish this, RAII leverages the construction and destruction features of C++, for example:

#include <iostream>

class myclass
{
public:
myclass()
{
std::cout << &quot...

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