Various statistics include different names in the list of the 20 or 100 most used third-party libraries. In this section, we are going to discuss those of them that are included in most of these lists. All of them are open source projects.

Introduction to Programming
By :

Introduction to Programming
By:
Overview of this book
Have you ever thought about making your computer do what you want it to do? Do you want to learn to program, but just don't know where to start? Instead of guiding you in the right direction, have other learning resources got you confused with over-explanations?
Don't worry. Look no further. Introduction to Programming is here to help.
Written by an industry expert who understands the challenges faced by those from a non-programming background, this book takes a gentle, hand-holding approach to introducing you to the world of programming. Beginning with an introduction to what programming is, you'll go on to learn about languages, their syntax, and development environments. With plenty of examples for you to code alongside reading, the book's practical approach will help you to grasp everything it has to offer. More importantly, you'll understand several aspects of application development. As a result, you'll have your very own application running by the end of the book. To help you comprehensively understand Java programming, there are exercises at the end of each chapter to keep things interesting and encourage you to add your own personal touch to the code and, ultimately, your application.
Table of Contents (21 chapters)
Preface
Java Virtual Machine (JVM) on Your Computer
Java Language Basics
Your Development Environment Setup
Your First Java Project
Java Language Elements and Types
Interfaces, Classes, and Object Construction
Packages and Accessibility (Visibility)
Object-Oriented Design (OOD) Principles
Operators, Expressions, and Statements
Control Flow Statements
JVM Processes and Garbage Collection
Java Standard and External Libraries
Java Collections
Managing Collections and Arrays
Managing Objects, Strings, Time, and Random Numbers
Database Programming
Lambda Expressions and Functional Programming
Streams and Pipelines
Reactive Systems
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