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  • Book Overview & Buying Mastering the C++17 STL
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Mastering the C++17 STL

Mastering the C++17 STL

By : Arthur O'Dwyer
4.5 (11)
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Mastering the C++17 STL

Mastering the C++17 STL

4.5 (11)
By: Arthur O'Dwyer

Overview of this book

Modern C++ has come a long way since 2011. The latest update, C++17, has just been ratified and several implementations are on the way. This book is your guide to the C++ standard library, including the very latest C++17 features. The book starts by exploring the C++ Standard Template Library in depth. You will learn the key differences between classical polymorphism and generic programming, the foundation of the STL. You will also learn how to use the various algorithms and containers in the STL to suit your programming needs. The next module delves into the tools of modern C++. Here you will learn about algebraic types such as std::optional, vocabulary types such as std::function, smart pointers, and synchronization primitives such as std::atomic and std::mutex. In the final module, you will learn about C++'s support for regular expressions and file I/O. By the end of the book you will be proficient in using the C++17 standard library to implement real programs, and you'll have gained a solid understanding of the library's own internals.
Table of Contents (13 chapters)
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Summary

Both classical polymorphism and generic programming deal with the essential problem of parameterizing the behavior of an algorithm: for example, writing a search function that works with any arbitrary matching operation.

Classical polymorphism tackles that problem by specifying an abstract base class with a closed set of virtual member functions, and writing polymorphic functions that accept pointers or references to instances of concrete classes inheriting from that base class.

Generic programming tackles the same problem by specifying a concept with a closed set of requirements, and instantiating function templates with concrete classes modeling that concept.

Classical polymorphism has trouble with higher-level parameterizations (for example, manipulating function objects of any signature) and with relationships between types (for example, manipulating the elements of an arbitrary container). Therefore, the Standard Template Library uses a great deal of template-based generic programming, and hardly any classical polymorphism.

When you use generic programming, it will help if you keep in mind the conceptual requirements of your types, or even write them down explicitly; but as of C++17, the compiler cannot directly help you check those requirements.

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