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Application Development with Qt Creator - Second Edition

Application Development with Qt Creator - Second Edition

4 (25)
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Application Development with Qt Creator - Second Edition

Application Development with Qt Creator - Second Edition

4 (25)

Overview of this book

This book is great for developers who are new to Qt and Qt Creator and who are interested in harnessing the power of Qt for cross-platform development. If you have basic experience programming in C++, you have what it takes to create engaging cross-platform applications using Qt and Qt Creator!
Table of Contents (15 chapters)
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14
Index

What we need to start drawing with Qt

All the material we cover in this chapter depends on the Qt GUI module, available as part of Qt. Even if you're writing a command-line tool (say, to process image files), you need to include that module in your project by adding the following to your .pro file:

QT += gui widgets

Of course, in your C++ implementation, we also need to include the header files for the classes we're using. For example, if we're using QImage, QBitmap, and QPainter, be sure to include these headers at the top of your C++ file like this:

#include <QImage>
#include <QPainter>
#include <QBitmap>

As Qt's painting implementation uses the underlying windowing system, any application that performs graphics operation must be built using QGuiApplication, which initializes the windowing system as part of its startup.

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