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Clojure Reactive Programming

Clojure Reactive Programming

By : Leonardo Borges
4.3 (13)
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Clojure Reactive Programming

Clojure Reactive Programming

4.3 (13)
By: Leonardo Borges

Overview of this book

If you are a Clojure developer who is interested in using Reactive Programming to build asynchronous and concurrent applications, this book is for you. Knowledge of Clojure and Leiningen is required. Basic understanding of ClojureScript will be helpful for the web chapters, although it is not strictly necessary.
Table of Contents (13 chapters)
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11
B. Bibliography
12
Index

Setting up the project

Have you ever played Asteroids? If you haven't, Asteroids is an arcade space shooter first released by Atari in 1979. In Asteroids, you are the pilot of a ship flying through space. As you do so, you get surrounded by asteroids and flying saucers you have to shoot and destroy.

Developing the whole game in one chapter is too ambitious and would distract us from the subject of this book. We will limit ourselves to making sure we have a ship on the screen we can fly around as well as shoot space bullets into the void. By the end of this chapter, we will have something that looks like what is shown in the following screenshot:

Setting up the project

To get started, we will create a newClojureScript project using the same leiningen template we used in the previous chapter, cljs-start (see https://github.com/magomimmo/cljs-start):

lein new cljs-start reagi-game

Next, add the following dependencies to your project file:

   [org.clojure/clojurescript "0.0-2138"]
   [reagi "0.10...

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