
Learning Java Functional Programming
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The game uses several classes and interfaces. These are summarized here:
Character
: This represents the player
Command
: This represents a command and its arguments
Direction
: This holds a direction, such as north or south, and the corresponding location you will arrive at for the direction
FunctionalCommands
: This holds commands and executes them
FunctionalZork
: This is the main class containing much of the game mechanics
GameElements
: This holds collections of game elements and the current location
Item
: This represents an item
Location
: This represents a location in the game
NPC
: This represents an NPC
We will explore how each of these classes is implemented. For a few of the classes, we will not show the getter/setter methods. Otherwise, the critical elements of the classes will be explained.
The GameElements
class is composed of HashMaps
for the game's locations, items, NPCs, and commands. In addition, the class holds a reference...
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