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Learning Java Functional Programming

Learning Java Functional Programming

By : Richard M Reese, Richard M. Reese
3 (1)
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Learning Java Functional Programming

Learning Java Functional Programming

3 (1)
By: Richard M Reese, Richard M. Reese

Overview of this book

Functional programming is an increasingly popular technology that allows you to simplify many tasks that are often cumbersome and awkward using an object-oriented approach. It is important to understand this approach and know how and when to apply it. Functional programming requires a different mindset, but once mastered it can be very rewarding. This book simplifies the learning process as a problem is described followed by its implementation using an object-oriented approach and then a solution is provided using appropriate functional programming techniques. Writing succinct and maintainable code is facilitated by many functional programming techniques including lambda expressions and streams. In this book, you will see numerous examples of how these techniques can be applied starting with an introduction to lambda expressions. Next, you will see how they can replace older approaches and be combined to achieve surprisingly elegant solutions to problems. This is followed by the investigation of related concepts such as the Optional class and monads, which offer an additional approach to handle problems. Design patterns have been instrumental in solving common problems. You will learn how these are enhanced with functional techniques. To transition from an object-oriented approach to a functional one, it is useful to have IDE support. IDE tools to refactor, debug, and test functional programs are demonstrated through the chapters. The end of the book brings together many of these functional programming techniques to create a more comprehensive application. You will find this book a very useful resource to learn and apply functional programming techniques in Java.
Table of Contents (11 chapters)
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10
Index

Implementing the template pattern


The template pattern is based around the idea that certain problems have structures that are reflected in a core method. This method uses the same set of operations to perform a task. This can be seen in a loading task where the basic steps to load a container is essentially the same whether the container is a box or a truck.

The steps are the same, such as prepared item to be loaded, but the specific preparation will vary depending on the container. A box may require that the item be wrapped in paper while the truck may require the application of a plastic wrap.

We will use a game engine to illustrate this template. The basic steps include:

  1. Rendering an image.

  2. Updating the game.

  3. Terminating the game when it is over.

Object-oriented solution to the template pattern

This approach uses an abstract Game class that contains a template method and abstract methods for the initialization, rendering, and updating steps. Its implementation follows where an infinite loop...

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