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Swift Cookbook

Swift Cookbook

By : Keith Moon, D. Moon, Chris Barker
5 (10)
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Swift Cookbook

Swift Cookbook

5 (10)
By: Keith Moon, D. Moon, Chris Barker

Overview of this book

Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.
Table of Contents (14 chapters)
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12
About Packt

Building an iOS App using Cocoa Touch

The focus of this book is ultimately on the Swift programming language itself, as opposed to the use of the language to produce apps for Apple platforms or to build server-side services. That being said, it can't be ignored that the vast majority of the Swift code being written is to build, or build upon, iOS and iPadOS apps.

In this recipe, we will take a brief look at how we can interact with Apple's Cocoa Touch frameworks using Swift and begin to build and create our very own iOS app.

Cocoa Touch is a name given to the collection of UI frameworks available as part of the iOS SDK. Its name derives from the Cocoa framework on macOS, which provides UI elements for macOS apps. While Cocoa on macOS is a framework in its own right, Cocoa Touch is a collection of frameworks that provide UI elements for iOS apps and handle the app's life cycle; the core of these frameworks is UIKit.

Getting ready

First, we'll need to create a new iOS...

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