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Xamarin.Forms Projects

Xamarin.Forms Projects

By : Karlsson, Hindrikes
4.4 (5)
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Xamarin.Forms Projects

Xamarin.Forms Projects

4.4 (5)
By: Karlsson, Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)
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Summary

In this chapter, we learned how to integrate AR into Xamarin.Forms by using custom renderers. We took advantage of UrhoSharp to use cross-platform rendering, components, and input management to interact with the world. We also learned a bit about MessagingCenter, which can be used to send internal in-process messages between different parts of an application to reduce coupling.

Next up, we are going to dive into machine learning and create an app that can recognize a hotdog in an image.

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