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Xamarin.Forms Projects

Xamarin.Forms Projects

By : Karlsson, Hindrikes
4.4 (5)
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Xamarin.Forms Projects

Xamarin.Forms Projects

4.4 (5)
By: Karlsson, Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)
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Summary

We should now have a good grasp of all the steps involved in creating a Xamarin.Forms application from scratch. We have learned about the project structure and the important files in a newly created project. We talked about dependency injection, using Autofac, and learned the basics of MVVM by creating all the Views and ViewModels needed. We also covered data storage in SQLite, to be able to persist data on the device in a fast and secure way. Using the knowledge gained from this chapter, you should now be able to create the backbone of any app you like.

The next chapter will focus on creating a richer user experience by creating a match-making application that displays images that you can pan around the screen. We will take a closer look at XAML and how to create custom controls.

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