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Learning iOS UI Development

Learning iOS UI Development

By : D'areglia
4.2 (5)
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Learning iOS UI Development

Learning iOS UI Development

4.2 (5)
By: D'areglia

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (11 chapters)
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10
Index

Size classes and Interface Builder


Storyboard and XIB files can be used in conjunction with size classes. You can think of this as the ability to specify different layouts in the same file without adding a single line of code.

This is obviously a huge improvement to our workflow; among other things, we can now define universal applications using the same Storyboard for iPad and iPhone without duplicating all the IBOutlet and IBAction connections and subsequently update just a single file instead of keeping two different Storyboards synchronized.

Hands-on code

Let's explore this with a simple example of how easy it is to handle size classes with Interface Builder.

The main goal of the next example is creating a layout that's suitable for iPhone and another one that looks great on iPad, using the same Storyboard for both. We will create a simple hierarchy based on two views that we will call "Menu view" and "Detail view". It is something similar to what we can obtain using UISplitViewController...

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