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Learning iOS UI Development

Learning iOS UI Development

By : D'areglia
4.2 (5)
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Learning iOS UI Development

Learning iOS UI Development

4.2 (5)
By: D'areglia

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (11 chapters)
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10
Index

The UIAppearance protocol

If there's one thing the controls we've talked about so far have in common, it is that they can be graphically customized with the use of simple functions. This is a great a feature that has been added to UIKit since iOS5, and it allows us to modify the looks of any default control with just a few lines of code.

This feature is improved by the UIAppearance protocol that, thanks to the appearance proxy, forwards the customizations to all the instances of a specific class. The appearance proxy for a class can be retrieved using the appearance function, and as it returns instancetype, its properties can be easily accessed. Here is an example of the code needed to set onTintColor for all the UISwitch instances of an application:

UISwitch.appearance().onTintColor = UIColor.redColor()

The properties that take part in the UIAppearance protocol and can therefore be modified through the appearance proxy must be marked with the UI_APPEARANCE_SELECTOR tag. This portion...

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