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Mastering Xamarin.Forms

Mastering Xamarin.Forms

By : Ed Snider
4 (11)
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Mastering Xamarin.Forms

Mastering Xamarin.Forms

4 (11)
By: Ed Snider

Overview of this book

Discover how to extend and build upon the components of the Xamarin.Forms toolkit to develop an effective, robust mobile app architecture. Starting with an app built with the basics of the Xamarin.Forms toolkit, we’ll go step by step through several advanced topics to create a solution architecture rich with the benefits of good design patterns and best practices. We’ll start by introducing a core separation between the app’s user interface and the app’s business logic by applying the MVVM pattern and data binding. Discover how to extend and build upon the components of the Xamarin.Forms toolkit to develop an effective, robust mobile app architecture. Starting with an app built with the basics of the Xamarin.Forms toolkit, we’ll go step by step through several advanced topics to create a solution architecture rich with the benefits of good design patterns and best practices. We’ll start by introducing a core separation between the app’s user interface and the app’s business logic by applying the MVVM pattern and data binding. Then we will focus on building out a layer of plugin-like services that handle platform-specific utilities such as navigation, geo-location, and the camera, as well as how to use these services with inversion of control and dependency injection. Next we’ll connect the app to a live web-based API and set up offline synchronization. Then, we’ll dive into testing the app—both the app logic through unit tests and the user interface using Xamarin’s UITest framework. Finally, we’ll integrate Xamarin Insights for monitoring usage and bugs to gain a proactive edge on app quality.
Table of Contents (11 chapters)
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What you need for this book

In order to follow along with the code throughout this book, you will need to have Xamarin installed on your machine. The Xamarin installer will take care of installing any SDK prerequisites and will also install Xamarin Studio. Although the examples throughout this book are shown in Xamarin Studio on a Mac, everything shown can also be done in Visual Studio on a Windows machine. If you are using a Windows machine, you will need a Mac running Xamarin on your network to serve as a build host to build and debug iOS apps. For details on setting up a Xamarin build host on a Mac or any other requirement to set up a Xamarin development environment, visit http://developer.xamarin.com/.

In Chapter 6, API Data Access, you will need a Microsoft Azure account in order to follow along with the examples to create a basic API.

Throughout this book, there are several tools and libraries used which are obtained from NuGet and/or Xamarin's Component Store.

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