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M5Stack Electronic Blueprints

M5Stack Electronic Blueprints

By : Don Wilcher
4.5 (4)
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M5Stack Electronic Blueprints

M5Stack Electronic Blueprints

4.5 (4)
By: Don Wilcher

Overview of this book

As an embedded systems developer or an IoT developer, you can often face challenges in maintaining focus on prototyping a product concept while using a specific high-level programming language for implementation. To overcome these challenges, the M5Stack Core platform uses an ESP32 microcontroller and block code that allows you to focus on product creation and application instead of the high-level programming language. M5Stack Electronics Blueprints presents various design and prototyping approaches as well as UI layout and electronics interfacing techniques that will help you to become skilled in developing useful products effectively. This book takes you through a hands-on journey for a better understanding of the ESP32 microcontroller and the M5Stack Core's architecture. You’ll delve into M5Stack Core topics such as electronic units, light, sound, motion devices, interfacing circuits, SNAP circuit kits, Arduino applications, and building Bluetooth and Wi-Fi IoT devices. Further, you’ll explore various M5Stack core applications using a project-based learning method, including the fascinating 32-bit microcontroller device technology. By the end of this book, you’ll be able to design and build interactive, portable electronic controllers, IoT, and wearable devices using the M5Stack Core.
Table of Contents (14 chapters)
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1
Part 1: M5Stack Electronics Hardware Architecture
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5
Part 2: M5Stack Electronic Interfacing Circuit Projects
9
Part 3: M5Stack IoT Projects

Part 1: M5Stack Electronics Hardware Architecture

The learning objective for Part 1 is to acclimate you to the M5Stack controllers’ internal electronics hardware. To accomplish this goal, you will perform basic coding tasks using the UIFlow software. The tasks include setting up USB communications between the host development system and the M5Stack Core controller, UI basics, operating the internal RGB LED bars and speaker-tone generator, and exploring the electronic circuit unit modules.

This part has the following chapters:

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