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Getting started with Udoo

Getting started with Udoo

By : Emanuele Palazzetti
4.8 (4)
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Getting started with Udoo

Getting started with Udoo

4.8 (4)
By: Emanuele Palazzetti

Overview of this book

If you are an Android developer who wants to learn how to use UDOO to build Android applications that are capable of interacting with their surrounding environment, then this book is ideal for you. Learning UDOO is the next great step to start building your first real-world prototypes powered by the Android operating system.
Table of Contents (10 chapters)
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9
Index

Chapter 7. Using Android APIs for Human Interaction

The advent of personal computers in the 1980s started a new challenge: making computers and computation useful for and usable by hobbyists, students, and, in more general terms, technology enthusiasts. These people needed an easy way to control their machines, so human and computer interaction quickly became an open research field aimed at improving usability and resulting in the development of graphical user interfaces and new input devices. In the last decade, other interaction patterns such as voice recognition, voice synthesis, motion tracking, and many others were used in commercial applications, a great improvement that indirectly caused the evolution of objects such as phones, tablets, and glasses into a new kind of smarter devices.

The goal of this chapter is to take advantage of these new interaction patterns using a subset of Android APIs enhancing the Chronotherm prototype with a new set of features, thus making it...

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