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Getting started with Udoo

Getting started with Udoo

By : Emanuele Palazzetti
4.8 (4)
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Getting started with Udoo

Getting started with Udoo

4.8 (4)
By: Emanuele Palazzetti

Overview of this book

If you are an Android developer who wants to learn how to use UDOO to build Android applications that are capable of interacting with their surrounding environment, then this book is ideal for you. Learning UDOO is the next great step to start building your first real-world prototypes powered by the Android operating system.
Table of Contents (10 chapters)
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9
Index

Chapter 2. Know Your Tools

As discussed in the last chapter, real-world applications aren't just software. They are composed of simple or complex circuits that perform actions in the physical world. Before we start to build our first interactive project, we need to know how these physical components work, so that we know what's inside our toolbox.

In this chapter, we will cover the following topics:

  • Uploading the first Arduino program
  • Enabling a connection with Arduino
  • Writing an Android application capable of acting as a controller
  • Building a simple circuit controlled by Android
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