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  • Book Overview & Buying Become a Unity Shaders Guru
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Become a Unity Shaders Guru

Become a Unity Shaders Guru

By : Mina Pêcheux
4.9 (20)
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Become a Unity Shaders Guru

Become a Unity Shaders Guru

4.9 (20)
By: Mina Pêcheux

Overview of this book

Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects! Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching. By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.
Table of Contents (23 chapters)
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1
Part 1: Creating Shaders in Unity
3
Part 2: Stepping Up to URP and the Shader Graph
8
Part 3: Advanced Game Shaders
12
Part 4: Optimizing Your Unity Shaders
15
Part 5: The Toolbox

Creating hundreds of rooms with one cube… and interior mapping

Throughout the Faking depths and heights with parallax mapping section, we examined a fairly old and common technique for faking depth with a minimal amount of base geometry: parallax mapping. But in the last few years, there is another trick that shader artists have started to work on more and more, which specifically aims at creating great interior rooms in buildings very efficiently.

For example, if you have ever played the amazing 2019 Marvel’s Spider-Man PS4 video game, you might have noticed that they managed to populate the interior of their buildings in a pretty convincing way (see Figure 6.33; image from https://polycount.com/discussion/204601/interior-mapping-in-spider-man-ps4).

Figure 6.33 – The PS4 Marvel’s Spider-Man video game from 2019 (by Sony Interactive Entertainment) used interior mapping to give depth to the buildings in the city

Figure 6.33 – The PS4 Marvel’s Spider-Man video game from 2019 (by Sony Interactive Entertainment) used interior mapping to give depth to the buildings in the city

However, as...

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