Lighting our modern kitchen begins with a combination of the models and materials that we created in the previous two chapters. Work off your progress from those chapters or use the Ch07_start.blend example file if you prefer to use our example. This file has the models and materials all in place and ready for lights to be added. Names were cleaned up and collections were organized for clarity. Duplicate meshes were turned into instances so that one change to a cupboard would affect all cupboards. Linked libraries have been reworked for cleaner structure and immediate modification. Many additional models and decorations have been scattered in the scene—too many to explain individually. You can endlessly build additional set dressings for your kitchen. Whether you are modeling it all yourself, pulling ideas from the demo files, or jumping right into lighting...

Blender 3D By Example.
By :

Blender 3D By Example.
By:
Overview of this book
Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.
This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life.
By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)
Preface
Introduction to 3D and the Blender User Interface
Editing a Viking Scene with a Basic 3D Workflow
Modeling a Time Machine - Part 1
Modeling a Time Machine - Part 2
Modern Kitchen - Part 1: Kitbashing
Modern Kitchen - Part 2: Materials and Textures
Modern Kitchen - Part 3: Lighting and Rendering
Illustrating an Alien Hero with Grease Pencil
Animating an Exquisite Corpse in Grease Pencil
Animating a Stylish Short with Grease Pencil
Creating a Baby Dragon - Part 1: Sculpting
Creating a Baby Dragon - Part 2: Retopology
Creating a Baby Dragon - Part 3: UV Unwrapping
Creating a Baby Dragon - Part 4: Baking and Painting Textures
Creating a Baby Dragon - Part 5: Rigging and Animation
The Wide World of Blender
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