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Blender 3D By Example.

Blender 3D By Example.

By : Oscar Baechler, Xury Greer
3.5 (30)
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Blender 3D By Example.

Blender 3D By Example.

3.5 (30)
By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)
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Summary

That was a lot to take in just to build a chair, but we've covered a lot of useful things for modeling just about any object. We learned how to set up reference images in our 3D scene. We went over some of the most important hotkeys for the transformation of objects and components. We got a lot of practice with box modeling using extrusions and inserting edge loops. We also learned some of the benefits of destructive versus non-destructive modeling. We took our first steps with Blender's powerful modifier system. And we used all of these new techniques to get a good start on the time machine modelhow exciting!

In the next chapter, we will continue practicing these modeling techniques, introduce a few new modeling methods, and finish the rest of the time machine!

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