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Getting Started with Unity 2018

Getting Started with Unity 2018

By : Dr. Edward Lavieri Jr.
2.7 (7)
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Getting Started with Unity 2018

Getting Started with Unity 2018

2.7 (7)
By: Dr. Edward Lavieri Jr.

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (16 chapters)
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Scene view


Referring to the first screenshot in this chapter, the Scene view is typically in the center of the Unity editor and might be tabled alongside the Game view tab. 

The Scene view is where you will spend most of your time working on your game. You will build and manipulate your game levels here. Some of the actions you will take in this view are adding and modifying game characters, lights, cameras, and other objects related to your game. 

As shown in the following screenshot, the Scene view has a set of controls lining the top of the interface. This is referred to as the control bar:

An overview of these controls follows:

Icon

Control

Description

Render Mode

Various drawing options that impact how things are seen in Scene view.

2D/3D

This is a toggle between 2D and 3D views. 

Lighting

Toggles lights on/off.

Audio

Toggles audio on/off.

Effects

This control contains toggles for Skybox, Fog, Flares, Animated Materials, and Image Effects.

Gizmos

This control provides a large number of options for how...

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