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Getting Started with Unity 2018

Getting Started with Unity 2018

By : Dr. Edward Lavieri Jr.
2.7 (7)
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Getting Started with Unity 2018

Getting Started with Unity 2018

2.7 (7)
By: Dr. Edward Lavieri Jr.

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (16 chapters)
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Project window

The Project window is one that you will use frequently and provides quick access to objects in your project. As you can see here, the Project window is organized in a hierarchical view on the left. Selecting a folder on the left reveals the contents in the panel on the right.

That panel displays breadcrumbs on top and has a slider in the bottom-right corner to control the size of the icons:

The Create drop-down menu in the top-left section of the Project window gives you quick access to creating a game asset in the current folder.

To the right of the Create drop-down menu is a search bar followed by three icons. The first two icons are Search by Type and Search by Label, respectively. The third icon allows you to save your search.

The contents of the Project window provided in this section are representative and not part of this book's game.
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