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Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

By : John P. Doran, Alan Zucconi
2.9 (8)
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Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

2.9 (8)
By: John P. Doran, Alan Zucconi

Overview of this book

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow.
Table of Contents (14 chapters)
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Using basic Photoshop-like Blend modes with screen effects

The screen effects aren't just limited to adjusting the colors of a rendered image from our game. We can also use them to combine other images with our RenderTexture. This technique is no different than creating a new layer in Photoshop and choosing a Blend mode to blend two images together or, in our case, a texture with a RenderTexture. This becomes a very powerful technique as it gives the artists in a production environment a way to simulate their blending modes in the game rather than just in Photoshop.

For this particular recipe, we are going to take a look at some of the more common blend modes, such as Multiply, Add, and Overlay. You will see how simple it is to have the power of Photoshop Blend modes in your game.

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