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Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

By : John P. Doran, Alan Zucconi
2.9 (8)
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Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

2.9 (8)
By: John P. Doran, Alan Zucconi

Overview of this book

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow.
Table of Contents (14 chapters)
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Introduction

All the lighting models encountered in Chapter 4, Understanding Lighting Models, were very primitive descriptions of how light behaves. The most important aspect during their making was efficiency. Real-time shading is expensive, and techniques such as Lambertian or BlinnPhong are a compromise between computational cost and realism.

Having a more powerful GPU has allowed us to write progressively more sophisticated lighting models and rendering engines, with the aim of simulating how light actually behaves. This is, in a nutshell, the philosophy behind PBR. As the name suggests, it tries to get as close as possible to the physics behind the processes that give a unique look at each material. Despite this, the term PBR has been widely used in marketing campaigns and is more of a synonym for state-of-the-art rendering rather than a well-defined technique.

Unity implements...

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