
Procedural Content Generation for C++ Game Development
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To help you test your understanding of this chapter's content, here are a few exercises that you should work on. They are not imperative to the rest of the book, but working on them will help you assess your strengths and weaknesses in the material covered:
Add more tracks to the list of main tracks.
Add a sound that is spatialized for the door when it opens in the level
. When a player collects the key for the level
, hearing the door sliding open in the background will help them find it.
Add some atmospheric sound effects to the level
; the sound effects should be spatialized and must play at random intervals. We have not covered anything like that so far so it should be a challenge.
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