
Procedural Content Generation for C++ Game Development
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With the good comes the bad, and procedurally generated art is no exception. Though it is flexible and saves space, it does come with a few drawbacks.
One of the first drawbacks is application agnostic, and is a drawback of procedural generation as a whole; the loss of control that comes with it. If you're generating art procedurally you lose the touch that a skilled artist can give it. The content can lack character and feel very rigid due to being the result of a deterministic process, not a creative one. A good procedural algorithm can mitigate this to a certain extent, but it's hard to generate content that feels and looks as natural as a talented artist would make it.
Another potential problem with procedurally generating art is that things may appear very repeated and unnatural. Content will be produced through an algorithm, and variation in the output is a result of the variance in the terms used. Given that, each...
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