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SFML Game Development By Example

SFML Game Development By Example

By : Pupius
3.9 (22)
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SFML Game Development By Example

SFML Game Development By Example

3.9 (22)
By: Pupius

Overview of this book

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential.
Table of Contents (16 chapters)
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15
Index

Introducing snake

If right now you're imagining building a game with Solid Snake wearing his trademark bandana, we're not quite there yet, although the eagerness to do so is understandable. However, if you pictured something like the following, you're right on point:

Introducing snake

First published by Gremlin in 1976 under the name "Blockade", the snake concept is one of the most famous game types of all time. Countless ports have been written for this type of mechanic, such as Surround by Atari in 1978 and Worm by Peter Trefonas. Pretty much any platform that crosses one's mind has a port of snake on it, even including the early monochrome Nokia phones, such as the 3310 and 6110. The graphics changed from port to port and improved with time. However, the main idea and the rules remained the same ever since its humble beginnings:

  • The snake can move in four total directions: up, down, left, and right
  • Eating an apple makes the snake grow in length
  • You cannot touch the walls or...
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