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SFML Game Development By Example

SFML Game Development By Example

By : Pupius
3.9 (22)
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SFML Game Development By Example

SFML Game Development By Example

3.9 (22)
By: Pupius

Overview of this book

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential.
Table of Contents (16 chapters)
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15
Index

Chapter 1. It's Alive! It's Alive! – Setup and First Program

The proud feeling of building something is a powerful one. Coupled with the thrill of exploration, it hardly makes it difficult to narrow down why most of our fellow game developers do what they do. Although creation is a major force in this process, failure governs it, much like any other subject. Sooner or later, all of us will be placed in a situation where a brick wall not only derails the development of a given project, but maybe even kills the motivation to work on it. Having a good resource to fall back on is crucial during those times, especially for new developers who are just now getting their hands dirty, and that's where we come in. Our goal is to pass on the experience in the most hands-on approach by developing real projects during the course of this book.

In this chapter, we're going to be covering:

  • Setting up SFML on your machine and IDE
  • Flow of an average SFML application
  • Opening and managing windows
  • Basics of rendering

The purpose of this chapter is to ease you into the process of developing games using Simple and Fast Multimedia Library (SFML). Let's get started by first tackling the setup process!

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