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Hands-On Neuroevolution with Python

Hands-On Neuroevolution with Python

By : Omelianenko
3 (1)
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Hands-On Neuroevolution with Python

Hands-On Neuroevolution with Python

3 (1)
By: Omelianenko

Overview of this book

Neuroevolution is a form of artificial intelligence learning that uses evolutionary algorithms to simplify the process of solving complex tasks in domains such as games, robotics, and the simulation of natural processes. This book will give you comprehensive insights into essential neuroevolution concepts and equip you with the skills you need to apply neuroevolution-based algorithms to solve practical, real-world problems. You'll start with learning the key neuroevolution concepts and methods by writing code with Python. You'll also get hands-on experience with popular Python libraries and cover examples of classical reinforcement learning, path planning for autonomous agents, and developing agents to autonomously play Atari games. Next, you'll learn to solve common and not-so-common challenges in natural computing using neuroevolution-based algorithms. Later, you'll understand how to apply neuroevolution strategies to existing neural network designs to improve training and inference performance. Finally, you'll gain clear insights into the topology of neural networks and how neuroevolution allows you to develop complex networks, starting with simple ones. By the end of this book, you will not only have explored existing neuroevolution-based algorithms, but also have the skills you need to apply them in your research and work assignments.
Table of Contents (18 chapters)
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Section 1: Fundamentals of Evolutionary Computation Algorithms and Neuroevolution Methods
4
Section 2: Applying Neuroevolution Methods to Solve Classic Computer Science Problems
9
Section 3: Advanced Neuroevolution Methods
14
Section 4: Discussion and Concluding Remarks

Summary

In this chapter, you have learned about a class of planning and control problems that use goal-oriented fitness functions that have a deceptive definition landscape. In this landscape, there are multiple traps created by the local optima areas of the fitness function that mislead the solution search process, which is based only on the fitness score calculated as a derivative of the distance from the agent to the goal. You have learned that the conventional goal-oriented fitness function can help the search process to create a successful maze navigator agent for a simple maze configuration, but failed with a more complex maze due to the local optima traps.

We presented a useful visualization method that allowed us to visualize the final positions of all evaluated agents on the maze map. With this visualization, you can make assumptions about the performance of the evolutionary...

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