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OpenCV 4 for Secret Agents

OpenCV 4 for Secret Agents

By : Joseph Howse, Ponnusamy
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OpenCV 4 for Secret Agents

OpenCV 4 for Secret Agents

By: Joseph Howse, Ponnusamy

Overview of this book

OpenCV 4 is a collection of image processing functions and computer vision algorithms. It is open source, supports many programming languages and platforms, and is fast enough for many real-time applications. With this handy library, you’ll be able to build a variety of impressive gadgets. OpenCV 4 for Secret Agents features a broad selection of projects based on computer vision, machine learning, and several application frameworks. To enable you to build apps for diverse desktop systems and Raspberry Pi, the book supports multiple Python versions, from 2.7 to 3.7. For Android app development, the book also supports Java in Android Studio, and C# in the Unity game engine. Taking inspiration from the world of James Bond, this book will add a touch of adventure and computer vision to your daily routine. You’ll be able to protect your home and car with intelligent camera systems that analyze obstacles, people, and even cats. In addition to this, you’ll also learn how to train a search engine to praise or criticize the images that it finds, and build a mobile app that speaks to you and responds to your body language. By the end of this book, you will be equipped with the knowledge you need to advance your skills as an app developer and a computer vision specialist.
Table of Contents (16 chapters)
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Free Chapter
1
Section 1: The Briefing
4
Section 2: The Chase
9
Section 3: The Big Reveal
12
Making WxUtils.py Compatible with Raspberry Pi
13
Learning More about Feature Detection in OpenCV
14
Running with Snakes (or, First Steps with Python)

Creating the Rollingball scene in Unity

Let's create a directory, Rollingball, to contain our application-specific code and assets. Right-click in the Project pane and choose Create | Folder from the context menu. Rename the new folder Rollingball. Create a subfolder, Rollingball/Scenes, in a similar way.

From the menu bar, select File | New Scene and then File | Save As.... Save the scene as Rollingball/Scenes/Rollingball.unity.

By default, our newly created scene only contains a camera (that is, the virtual world's camera, not a capture device) and a directional light. The light will illuminate the balls and lines in our physics simulation. We are going to add three more objects, in the following way:

  1. From the menu bar, select GameObject | 3D Object | Quad. An object called Quad should appear in the Hierarchy pane. Rename Quad to VideoRenderer. This object is going...

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