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OpenGL Data Visualization Cookbook

OpenGL Data Visualization Cookbook

4.6 (5)
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OpenGL Data Visualization Cookbook

OpenGL Data Visualization Cookbook

4.6 (5)

Overview of this book

OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapter addresses different visualization problems encountered in real life and introduces the relevant OpenGL features and libraries in a modular fashion. By the end of this book, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs, on platforms ranging from conventional computers to the latest mobile/wearable devices.
Table of Contents (11 chapters)
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10
Index

Setting up the Android SDK


The Google Android OS website provides a standalone package for Android application development called the Android SDK. It contains all the necessary compilation and debugging tools to develop an Android application (except native code support, which is provided by the Android NDK). The upcoming steps explain the installation procedure in Mac OS X or, similarly, in Linux, with minor modifications to the script and binary packages required.

How to do it...

To install the Android SDK, follow these steps:

  1. Download the standalone package from the Android Developers website at http://dl.google.com/android/android-sdk_r24.3.3-macosx.zip.

  2. Create a new directory called 3rd_party/android and move the setup file into this folder:

    mkdir 3rd_party/android
    mv android-sdk_r24.3.3-macosx.zip 3rd_party/android 
  3. Unzip the package:

    cd 3rd_party/android && unzip android-sdk_r24.3.3-macosx.zip
  4. Execute the Android SDK Manager:

    ./android-sdk-macosx/tools/android
  5. Select Android 4.3.1 ...

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