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OpenGL Data Visualization Cookbook

OpenGL Data Visualization Cookbook

4.6 (5)
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OpenGL Data Visualization Cookbook

OpenGL Data Visualization Cookbook

4.6 (5)

Overview of this book

OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapter addresses different visualization problems encountered in real life and introduces the relevant OpenGL features and libraries in a modular fashion. By the end of this book, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs, on platforms ranging from conventional computers to the latest mobile/wearable devices.
Table of Contents (11 chapters)
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10
Index

Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux

In this section, we will outline the steps required to set up the same libraries in Mac OS X and Linux.

Getting ready

We will first need to download the prerequisite libraries from the following websites:

To simplify the installation process for Mac OS X or Ubuntu users, the use of MacPorts in Mac OS X or the apt-get command in Linux (as described in Chapter 1, Getting Started with OpenGL) is highly recommended.

The following section assumes that the download directory is ~/opengl_dev (refer to Chapter 1, Getting Started with OpenGL).

How to do it...

There are two methods to install the prerequisite...

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