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Hands-On RTOS with Microcontrollers

Hands-On RTOS with Microcontrollers

By : Brian Amos
4.6 (20)
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Hands-On RTOS with Microcontrollers

Hands-On RTOS with Microcontrollers

4.6 (20)
By: Brian Amos

Overview of this book

A real-time operating system (RTOS) is used to develop systems that respond to events within strict timelines. Real-time embedded systems have applications in various industries, from automotive and aerospace through to laboratory test equipment and consumer electronics. These systems provide consistent and reliable timing and are designed to run without intervention for years. This microcontrollers book starts by introducing you to the concept of RTOS and compares some other alternative methods for achieving real-time performance. Once you've understood the fundamentals, such as tasks, queues, mutexes, and semaphores, you'll learn what to look for when selecting a microcontroller and development environment. By working through examples that use an STM32F7 Nucleo board, the STM32CubeIDE, and SEGGER debug tools, including SEGGER J-Link, Ozone, and SystemView, you'll gain an understanding of preemptive scheduling policies and task communication. The book will then help you develop highly efficient low-level drivers and analyze their real-time performance and CPU utilization. Finally, you'll cover tips for troubleshooting and be able to take your new-found skills to the next level. By the end of this book, you'll have built on your embedded system skills and will be able to create real-time systems using microcontrollers and FreeRTOS.
Table of Contents (24 chapters)
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1
Section 1: Introduction and RTOS Concepts
5
Section 2: Toolchain Setup
9
Section 3: RTOS Application Examples
13
Section 4: Advanced RTOS Techniques

Writing reusable code

When you are first getting started with creating abstractions, it can be difficult to know exactly what should be abstracted versus what should be used directly. To make code fully reusable, a module should only perform one function and reference interfaces for the other pieces of functionality. Any hardware-specific calls must go through interfaces, rather than deal with the hardware directly. This is true for accessing actual hardware (such as specific pins) and also MCU-specific APIs (such as STM32 HAL).

Writing reusable drivers

There are a few different levels of drivers that are fairly common in embedded development. MCU peripheral drivers are the drivers used to provide a convenient API to hardware...

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