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Hands-On Network Programming with C

Hands-On Network Programming with C

By : Lewis Van Winkle
4.5 (30)
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Hands-On Network Programming with C

Hands-On Network Programming with C

4.5 (30)
By: Lewis Van Winkle

Overview of this book

Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs. Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices. By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C. The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.
Table of Contents (25 chapters)
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Section 1 - Getting Started with Network Programming
7
Section 2 - An Overview of Application Layer Protocols
11
Section 3 - Understanding Encrypted Protocols and OpenSSL
15
Section 4 - Odds and Ends

TCP is a stream protocol

A common mistake beginners make is assuming that any data passed into send() can be read by recv() on the other end in the same amount. In reality, sending data is similar to writing and reading from a file. If we write 10 bytes to a file, followed by another 10 bytes, then the file has 20 bytes of data. If the file is to be read later, we could read 5 bytes and 15 bytes, or we could read all 20 bytes at once, and so on. In any case, we have no way of knowing that the file was written in two 10 byte chunks.

Using send() and recv() works the same way. If you send() 20 bytes, it's not possible to tell how many recv() calls these bytes are partitioned into. It is possible that one call to recv() could return all 20 bytes, but it is also possible that a first call to recv() returns 16 bytes and that a second call to recv() is needed to...

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