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Hands-On Network Programming with C

Hands-On Network Programming with C

By : Lewis Van Winkle
4.5 (30)
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Hands-On Network Programming with C

Hands-On Network Programming with C

4.5 (30)
By: Lewis Van Winkle

Overview of this book

Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs. Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices. By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C. The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.
Table of Contents (25 chapters)
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1
Section 1 - Getting Started with Network Programming
7
Section 2 - An Overview of Application Layer Protocols
11
Section 3 - Understanding Encrypted Protocols and OpenSSL
15
Section 4 - Odds and Ends

Blocking on send()

When we call send() with an amount of data, send() first copies this data into an outgoing buffer provided by the operating system. If we call send() when its outgoing buffer is already full, it blocks until its buffer has emptied enough to accept more of our data.

In some cases where send() would block, it instead returns without copying all of the data as requested. In this case, the return value of send() indicates how many bytes were actually copied. One example of this is if your program is blocking on send() and then receives a signal from the operating system. In these cases, it is up to the caller to try again with any remaining data.

In this chapter's TCP server code section, we ignored the possibility that send() could block or be interrupted. In a fully robust application, what we need to do is compare the return value from send...

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