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The Complete Edition - Software Engineering for Real-Time Systems

The Complete Edition - Software Engineering for Real-Time Systems

By : Jim Cooling
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The Complete Edition - Software Engineering for Real-Time Systems

The Complete Edition - Software Engineering for Real-Time Systems

By: Jim Cooling

Overview of this book

From air traffic control systems to network multimedia systems, real-time systems are everywhere. The correctness of the real-time system depends on the physical instant and the logical results of the computations. This book provides an elaborate introduction to software engineering for real-time systems, including a range of activities and methods required to produce a great real-time system. The book kicks off by describing real-time systems, their applications, and their impact on software design. You will learn the concepts of software and program design, as well as the different types of programming, software errors, and software life cycles, and how a multitasking structure benefits a system design. Moving ahead, you will learn why diagrams and diagramming plays a critical role in the software development process. You will practice documenting code-related work using Unified Modeling Language (UML), and analyze and test source code in both host and target systems to understand why performance is a key design-driver in applications. Next, you will develop a design strategy to overcome critical and fault-tolerant systems, and learn the importance of documentation in system design. By the end of this book, you will have sound knowledge and skills for developing real-time embedded systems.
Table of Contents (16 chapters)
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Preface
15
Glossary of terms

11.5 Software Debugging on the Target – Software-Based Techniques

11.5.1 General

Three general points need to be raised at this juncture. First, in order to debug the target code, some on-chip facilities are needed. The technique described here – the software-based one – doesn't involve any hardware, either external or on-chip; nor does it employ special on-chip microcode. Fundamentally, it relies on executing code that has been loaded onto the target device. Second, this technique implicitly assumes that the target board hardware works properly. Third, in general, it is meant to support software development only. It can be used for hardware testing when incremental development methods are used but there are better ways of doing this.

The basic system configuration required for software debugging in the target was shown earlier, in Figure 11.4. Host/target interaction takes place typically using command-line interfacing (using the PC as a terminal device...

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