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Gamification for Product Excellence

Gamification for Product Excellence

By : Mike Hyzy, Bret Wardle
5 (26)
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Gamification for Product Excellence

Gamification for Product Excellence

5 (26)
By: Mike Hyzy, Bret Wardle

Overview of this book

Are you trying to build a product that your audience loves to use? Game mechanics and psychology have been used for decades to increase engagement, convert users to buyers, and increase audience retention. Learning when and where to implement these tools can take your product from the middle of the pack to a must-have! This book begins by helping you get a clear understanding of gamification, its key concepts, and how product managers can leverage it to drive user engagement in non-game scenarios. As you progress through the chapters, you’ll learn different gamification frameworks, mechanics, and elements with structured ways to implement them while designing a successful gamification strategy tailored to a business case. You'll get a chance to implement and test the designed strategy prototype with the users for feedback. You’ll also discover how to sell your strategy to stakeholders to get full buy-in from the top down, along with how to gamify your product development process to drive innovation, engagement, and motivation. By the end of this book, you'll be primed to harness the power of gamification, and will have benefited from proven case studies, best practices, and tips, ensuring you are well-equipped to apply gamification principles to your work as a product development professional.
Table of Contents (15 chapters)
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Designing a Gamification Strategy

Welcome to Chapter 6, where will we start to put everything together. We covered the history of gamification, principles of product development, gamification frameworks, understanding the importance of designing for your end user, and game mechanics and elements. Now, we will use the two examples we’ve been using throughout this book, Hi-Z Fitness and Product Management Media, and design the gamification features step by step and explain the process along the way using examples from the previous chapters. There won’t be additional theory – we’ll just be putting the previously discussed ideas into action so that you can build products and features that appeal to your users. By doing so, you will see increased engagement and retention.

We will cover the following topics in this chapter:

  • Setting goals and objectives
  • Defining success metrics
  • Choosing the right game mechanics
  • Creating a game loop
  • Building...

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